Unfortunately, because I finished it from a copy I had made of the original, there seems to be a noticeable difference in the final product. I didn’t think I would be able to recreate the same style of crosshatching so really only started it on the copy as a test. Several hours later, I had finished it and said, ‘close enough’. I think it looks cool enough to post for your enjoyment.
I think the reason why I chose this map to work on was because visually it is one of my favorites in my map binder. To make a short story long, I find this one appealing because it almost resembles the layout of a city with passageways that act as thoroughfares and room clusters that act as city blocks. I also like that there are several choke points that intelligence denizens would be able to use against those nasty invading player characters. And I especially like the northern passage that instantly connects level 3 with level 5.
On a slight tangent, this map was the final one before I created a set of charts to randomly generate maps in the style of Mentzer’s Solo Dungeon. The funny thing is that Random Map 002 came after this one and was the first I had built with the new charts. It is also why the crosshatching style resembles Map 002 and none of the others. I originally envisioned replacing all of the maps with new ones from the fresh charts. Fast forward to today, and I have not done much with the Mentzer Style charts and most of my recent maps have been created with the charts responsible for today’s map.