Monthly Archives: March 2014

Original Dungeons & Dragons Character Record 1975/76

Several weeks ago I bought WOTC’s Original D&D reprint from Barnes & Noble for less than $100 with shipping. While I am not sure when I will be able to break it open to play, I scoured the web looking for character sheets to use with it. I know, heresy, who the hell needs a character sheet for OD&D? Well I wanted one anyway.

My first stop was Mad Irishman Productions as he has one of the largest collections of homemade characters sheets I have found. Not only that but he obviously has taken great pains to recreate the look of the originals. But alas, there was none for OD&D to be found.

Scan of an Edited Original D&D Character Record

Scan of an Edited Original D&D Character Record

Eventually I found my way to Dragonsfoot.org. Now there are some fantastic sheets there, but none for OD&D. I did find buried in the forum, a character sheet that someone had created, but they had filled it in, so it wasn’t particularly useful. What I liked about it though was that he added Race, Armor Class, and Hit Points to the upper middle box. Info that I can’t believe wasn’t on the original sheet.

Basic Dungeons & Dragons Character Sheet

Basic D&D Character Sheet

Except it had not been lost on me that one of my most popular posts has been my Mentzer Basic D&D Character Sheet so I figured what the hell. Lets see if I could recreate the original sheet from 1976.

Man was it a bitch! I determined very easily that the font was Clarendon or some variation thereof, but it appeared to have been manipulated. Using Microsoft Publisher, I had to increase the spacing between the letters and widen the characters. But once I was finished, when held up to the light, everything lined up and was nearly identical to this gentleman’s scan.

White Box Original D&D Character Record

White Box Original D&D Character Record 1975/76

So this pdf on the left was the result. I made a few adjustments of my own such as renaming the ‘Gold’ box to ‘Treasure’ and changing the ‘Spells’ box to ‘Spells/Abilities. You be the judge if I got it right. Let me know what you think.

Unfortunately I have no idea what is on the reverse side of the original sheet, so if anyone has a scan they can provide, I’d love to make this sheet complete. Assuming of course that there was anything on the other side to begin with.

As with all of my stuff, feel free to use for your personal game.

Mentzer’s Level 2 Isometric

Mentzer's Level 2 Isometric

Mentzer’s Level 2 Isometric


Ok where to start today. The baby was sick this weekend so I had a lot of downtime while taking care of her and put some of that time to good use. Wifey thought I should have napped more, but the game must go on right?

Anyway, The Scarlet Avenger continued exploring the southern section of Level Two of my Mentzer’s Solo Dungeon. But that wasn’t enough, I wanted to experiment a little more so I created some isometric sheets from the Incompetech Graph Paper web site. The thing I noticed about this map is that it is one of the few that seems like a level hub. It has more stairwells that most other maps of mine, so I wanted to see what it would look like from a different view.

Now I love how the 2 Central and 1 East sections look, but I think I screwed up with the 2 East section. I have all of the maps in front of me and this map still looks confusing. I’d be interested to anyone’s impressions, and how I might go about making it more clear how 1 East and 2 East relate to each other vertically. BTW, I intend to post both of those maps in the future; I just need to redraw them to make them look a little more prettified.

Years ago in meatspace, one of my players remarked on why my stairwells were always so long. Well, I think this map shows why. I have the math somewhere around here that shows that with a drop of ten feet for every twenty lateral feet traveled, I would need about forty lateral feet to get rooms with ten foot high walls and ten more feet to the bottom of the next level up. While I subscribe to the ‘mythic underworld’ philosophy of dungeon design, I just cannot stand dungeons that do not follow physical laws. It is something I have noticed in maps around the net where I see tunnels that pass under corridors but they only drop the distance of five-foot steps. Physically it is something that cannot exist and as a player would bother me.[/rant]

Anyway, hope you enjoy this map. For the most part I like how this one turned out. Feel free to use this for your personal game.