So here is another dice drop dungeon using the idea from the Advanced Fighting Fantasy RPG. I adjusted the guidelines a bit by designating different dice for different features. The two cavern rooms were where two d8s fell, the entrance room was a d4 with the number equaling the connections, and rest were d6s that were drawn roughly square and aligned with the sides of those d6s. Since my most recent dungeons have had streams and water, I just drew one in for giggles. I still regret not putting a small cavern connected just to the stream in about the middle of the page.
While looking at this, I noticed that it was incredibly linear (which I don’t find terrible), and it could almost use Johnn Four’s 5-room dungeon scheme twice to stock. I don’t know how it would really work.
For those of you who would like just a straight black-and white, here you go.