Tag Archives: Lymdonshire

Lymdonshire Story Hour

Over at theRPGsite I started a thread for a Story Hour I had written over two years ago as a quick exercise. Shit the game itself was an experiment, but fun times none-the-less. It is not super polished (hell, there is still verb tense disagreement buried in there).

What I really like about it is that it is different from most Story Hours I’ve read. This one is almost more about the players at my table than the characters in the game.

I’ve written almost 14,000 words and intend to post them all in due course, but it will really come down to if anyone (aside from me) is interested in the nonsense and general goings-on at my table.

You can find the thread at this link: Lymdonshire Story Hour

UPDATE: So here it is, July 2016 and I haven’t made another post to that thread. Shame on me. I actually haven’t been to the site much since it was redesigned. I do not like it. Now it looks like every other forum site. For some reason it seems to have lost its character.

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One Page Dungeon Contest-The Lost Temple of Tyrandraxu

The Lost Temple of Tyrandraxu

Here is my submission for the one-page dungeon contest.

You can follow the link One Page Dungeon Contest to see a list of this years contestants and the results of the previous years going back to 2009. I look forward to see this years entrants. Good luck to all.

I will post both the pdf (which you can get by clicking the image to the right) and the full size map of the dungeon in the download section on this site.

You can read a little of the history of this one-page dungeon from my post back on 10. January 2013: The Lost Temple of Tyrandraxu

UPDATE: Elven Ranger for Swords & Wizardry Appreciation Day

Elven Ranger for Swords & Wizardry

Well here it is, my contribution for Swords & Wizardry Day. It is my version of the elf for my campaign world of Lymdonshire. Click on the picture to download the 4-page PDF. I am looking forward to hearing your thoughts.

Thanks for stopping by and enjoy the rest of the Swords & Wizardry Appreciation Day. You can find the roll for all of the participating blogs at 2,000 Coppers

UPDATE:I’ve noticed that my page traffic is going well, but the clicks on the pdf are not as high. So I’ve decided to post the basic class information in this post (minus the advancement chart and spell list and descriptions). Hopefully you see something you like.

Elves
The most common elf that adventurers will encounter in Lymdonshire are elven rangers. Elven Rangers are the armed protectors of the elven way of life. They are the champions of the wilderness and balance in nature between human progress and demonic destruction. They will often join adventurers to insure that elven interests are protected. As an elven ranger grows in power and reputation, he might establish an outpost to protect wilderness areas and become a semi-retired adventurer.

Racial Abilities: All elves have the following abilities. They can see in the dark at a range of 60 feet. They can also have a 4 in 6 chance to find secret or hidden doors when searching. They are immune to the effects of charm person and sleep. Elves in keeping with their “balance in nature” ethos, are the natural enemies of the undead and have developed a immunity to ghoul paralysis.

Prime Attribute: Dexterity or Wisdom, 15+ (5% experience)
Hit Dice: 1d6 (Gains 2hp/level after 9th.)
Armor/Shield Permitted: Any
Weapons Permitted: Any

Elven Ranger Special Abilities
Tracking: Elven rangers have the ability to track their quarry in both wilderness and dungeon settings. The Game Master is always the final arbiter on how this ability works.

Bow Use: Elven rangers are trained in the expert use of bows and gain a +1 with all attacks using either a short or long bow and composite versions thereof.

Favored Enemy:The elves are also natural enemies of the goblinoid races and as such, elven rangers gain a bonus to damage equal to their level against any creature belonging to one of the goblinoid races. Examples include: goblins, bugbears, and dark ones.

Surprise: Elven rangers that are both not wearing metallic armor and far enough away from their party may surprise opponents 50% of the time. They are rarely surprised (generally half the amount of their more boisterous companions).

Spell Casting: Elven rangers cast druidic spells from a specific list. Each day, the ranger communes with nature, choosing any spells from the standard list. Once a spell is cast, it cannot be cast again until the next day, unless the ranger had prepared the spell more than once.

Wilderness Outpost (9th): At 9th-level, an elven ranger may establish an outpost in a land on the outskirts of civilization and attract a body of loyal followers. The Game Master may also allow local creatures and monsters to develop a friendship with the elven ranger provided he demonstrates the desire to protect their interests. This effect usually has a range of the hex that the outpost protects.

More Lymdonshire in Hexographer

Hand-Drawn

Hexographer

Terrain and Vegetation

A short time ago I bought Hexographer. One of the ways that I used to map by hand was to pen in geographic hexes (e.g. Mountains, Hills, Forest) and color in vegetation with either markers, crayons, or colored pencils. The paid version (and possibly the free version as well) allow the same by giving the option to change the background paint. I was able to set up both forested and clear mountains and forested and clear hills. Disregarding the differing icons, the map on the right most resembles my early efforts.